Night at the Museum: Battle of the Smithsonian: Review
A whole galaxy of computer games with film licenses has passed through the pages of our portal in recent months. Outright hacks (Terminator Salvation, Tunnel Rats) were replaced by pleasant surprises (Ghostbusters, X-Men Origins: Wolverine), and the conveyor didn’t even think of stopping. Today the story will be about Night at the Museum: Battle of the Smithsonian – another attempt to transfer what is happening from video tape to monitor screens. So what do we have in front of us this time – hackwork or surprise?
Night in the game
“Night at the Museum 2” is a typical representative of the family comedy genre. Excellent casting, memorable characters, lack of cruelty and easy-to-understand humor made this film, perhaps, even more successful than the first part.
The computer interpretation is… similarly, a https://21grandcasino.co.uk/login/ game for the whole family. Over the course of 6 hours, which will take the passage, the gamer, in the role of museum guard Larry Daly, will have to perform typical actions for such arcades – jump on ledges, stairs and boxes, solve simple logic puzzles and, of course, punish insidious villains.
The latter, as you might guess, are taken straight from the film. Napoleon Bonaparte, Ivan the Terrible, Al Capone and, finally, the culprit of all troubles – the Egyptian pharaoh Kamunra – will provide us with some difficulties, which cannot be said about ordinary enemies. French and ancient Egyptian infantrymen, gangsters from the time of Prohibition and… “Russian Cossacks” (as the tsar’s squads were called) turned out to be sluggish opponents – situations when they refuse to attack and remain in place arise in Night at the Museum: Battle of the Smithsonian constantly.
Among the interesting things in the game is a system of abilities that the golden plate familiar from the film gives us. For some reason, she doesn’t know how to revive museum exhibits, but she will allow you to repair equipment, detect hidden objects and even hit enemies with lightning bolts. This thing has 5 skills, and the lion’s share of the gameplay is based on their timely use. In addition, the protagonist has in his arsenal a practically useless flashlight and a keychain that allows him to overcome distances and attract objects.
The locations are recognizable, but they flash by too quickly, and the same goes for the characters – with the exception of the main character, we don’t really have time to see anyone. There is no plot as such – no cutscenes in the engine, no scenes cut from the film, not even full-fledged dialogues between the characters were brought in. In this situation, it will be extremely difficult for a person not familiar with the original to understand the course of action.
In addition to the main quests, there are also side quests, such as collecting coins and other hidden delights throughout the location. What you receive is discreetly stored in its own museum of awards, and then allows you to purchase “pleasant” bonuses – several game art. Needless to say, the reward is quite dubious for such a thorough search?
What prevents the game from taking its rightful place in the arcade project market is its too low level of difficulty – even a first-grader can easily cope with Night at the Museum. What can we say about older people, who will find the puzzles banal, the battles simple, and the few difficulties extremely predictable?. Eh, if only there was more action and a couple of good mini-games, everyone would be happy.
Typical arcade game based on a children’s film. Cheerful, fleeting, but not at all interesting to people not familiar with the original work.
Pros: doesn’t get boring, goes through in one breath.
Cons: at the same time, the game is too easy to leave any imprint on our memory; lack of dialogues, cutscenes and mini-games.